Friday, October 31, 2008

Space 237's 2nd Artist Trading Card Soiree

Hi GDSG.

Space 237 is hosting their 2nd Artist Trading Card Exchange on Friday, November 14, 2008. The theme is "Rustbelt".

"What is an Artist Trading Card? It is a small, collectible piece of art, 2.5" x 3.5". They are not to be sold but to be exchanged between artists. It can be any medium - paint, ceramics, fabric, metal - anything you can imagine. It should be sturdy, some artists protect theirs in plastic sleeves made for sport trading cards."

Do you think this sounds like fun and would like to work together to generate and develop some design ideas? We could get together Thursday November 6 at 6:30, in the design loft if it is open (I'm not sure,) or we could meet in the back room of the break room.

Bring your materials, paper, craft supplies to work with.

Please place your RSVP and any suggestions in this post.

Thanks.

Thursday, October 30, 2008

Locate, Gather, Process, and Use Information

Locate, Gather, Process, and Use Information—this statement is part of the General Education Mission at Davis College. It is also a statement to live by if you desire to be a successful graphic designer.

Graphic design by nature is a problem-solving profession. The better your critical thinking skills, the better your ability to solve problems. As you develop your form-making skills and your technology skills, you need to develop your critical thinking skills by practicing locating, gathering, processing, and using information.

Here are a few ways to help:

1
Use every resource available to understand a particular problem—including books and magazines. (There is information beyond Wikipedia!)

2
Search and re-search before you ask, "How do I do this?" Attempting to find solutions before asking your instructor's help will better prepare you for "real-life" working situations. In professional practice, you will be expected to locate information on your own. This is particularly true with regard to using software.

3
Adhere to the design process. Design is a process!

Monday, October 27, 2008

Traveling Sketchbook Experiment

The concept behind the traveling sketchbook is to fill it with work from different designers. We all have a different style and a different process to achieve that style. The traveling sketchbook will allow a tactile look into each participating designer. It should be an interesting journey.

We have 17 participating members so far. I would love maximum participation and if you’re interested and haven’t yet signed up, let me know. I’ll add you to the list.

Remember:

The pages are yours to design as you wish, but please respect these few simple rules.
  1. Each participant gets 4 pages.
  2. Please move in a linear fashion through the book—your pages begin where the previous person’s ended.
  3. Scattered throughout the book are “community pages”. They will be marked as such. Feel free to make a contribution to these areas.
  4. There will be a “comments section” near the back of the book. Leave your thoughts on the project and others contributions here. NO RUDE COMMENTS!
  5. You can keep the book for 12 days. Make sure you return it to me by the due date. Others will be waiting.
  6. Have Fun!